MERCENARIES 2

World Building

As world builder I worked with designers to create many missions in our open world game set in Venezuela. Tasks ranged from small fuel recovery missions to large scale fortress assault contracts. I also worked with programmers to create the tools we used to sculpt terrain and paint scrubs and foliage. I also ran tests to determine the best terrain fade distances to maximize the details and avoid excessive tiling. Most of the terrain textures and grass scrub were created by me as well as the global textures (the vistas seen from a distance).
BUNKER
CASTLE
HOTEL ISLAND
ISLANDS
JUNGLE
SHANTY
VILLAGE
VISTAS
STRIP MINE
SUBURB
FORT

Concept Art
Ballers Environment Art
Ballers Level Design
Mercenaries 2
The Saboteur

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all artwork is for portfolio review purposes ONLY, and may NOT be copied or reproduced.